Jump to content


Recommended Posts


I think the ammo/health adjustments are among the most intriguing changes to me and I'll be interested to see how those mechanics play out. As we all know, some aspects of reality don't always translate to strong game mechanics, so having to interact directly with ammo to pick it up (especially if you're already pretty limited from the beginning) could make things really interesting.

 

The limited health revival, similarly, isn't something I'm used to seeing in competitive FPS games. The standard for awhile now has been regenerative health you either get back over time or can get back quicker by standing near med packs. It's also pretty common/easy to lose health in Battlefield games (or, at least, it has been) due to all of the angles, the speed of the game, the vehicles, grenades, etc. At face value, I'm not crazy about the idea of having to potentially play more conservative lest I put myself at a competitive disadvantage against a player who just spawned or has been defending a position for a long time.

 

 

Link to comment
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Visit the Sports Illustrated Husker site



×
×
  • Create New...