Although I do like the sliders and would not play the game without them, does anybody else find their inclusion like a slap in the face? It's like EA says 'here, we know this game sucks, so we're going to give the player the option to adjust gameplay settings in order to portray a more accurate football experience.'
EA will say sliders are there for players to play the game how they want to play, but if one really thinks about it, their presence is almost like an admission to mediocrity.
Yes. Sliders make such a huge difference, it's like, what's the point.
You win a game...maybe your sliders were too easy.
You lose a game...effin' sliders were turned up too much.
Ship a balanced product, or you're doing it wrong, EA. And anyone else who has 0-100 sliders in every conceivable setting for their games.
The truth is that these are arcade games. Fun to play online, fun to play with friends. The franchise/coach career stuff that the SP is built on is not very good. There's no semblance of realism and the player development model is sheer terrible.
Couldn't have said it better myself.
I understand the argument somebody else made, saying people need the sliders because we're all on different levels, but that's what the difficulty levels are there for. You don't see games like Gears of War, Assassin's Creed, Skyrim, etc., implementing sliders to make the game more accurate. Can you imagine what that would be like, choosing a difficulty setting in Gears of War, for example, and then adjusting sliders like collision detection, accuracy, player awareness, etc.? It'd be ridiculous.
The idea that I need to choose a difficulty level and then tinker with 30 settings to make the game realistic is just idiotic.