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The creators of the Nintendo 64 GoldenEye have officially ruled: Oddjob is cheating

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The creators of the Nintendo 64 GoldenEye have officially ruled: Oddjob is cheating


 

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For a certain demographic, GoldenEye 007's multiplayer mode is imprinted on the mind. Say the word “Facility” (or, if you’re the neighborhood bozo, “Faculty”) and a flood of low-res grey and blue tiles are instantly conjured; mention “Slappers only!” and the body tenses in anticipation of a frantic, karate-chopping melee between smushed-faced versions of James Bond characters. GoldenEye multiplayer was a staple—the best reason to contort hands around the torturous plastic trident of an N64 controller for hours on end.

 

It’s a bit surprising to learn, then, that the game’s multiplayer almost didn’t happen.

 

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On this last point, the interviews are completely clear: “It’s definitely cheating to play as Oddjob!” according to GoldenEye’s gameplay and engine programmer Mark Edmonds. “We could have put something in to stop this blatant cheating, but why not just let players decide on their own rules?”

 

 

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