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Next Gen Gaming Thread (Xbox Series X, PS5, Stadia Discussion)

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Things have been relatively quiet on the next generation console front, but we know that the PS5 and XBox Series X (XSX) are planning to launch during the Holiday 2020 Shopping Season.


We don't have many details on the PS5, save for some various site leaks (which, notably have proven out for the XSX side of the infamous Github leak), but Microsoft has been kind enough to provide some details for the XSX:






Known facts for the XBox Series X: 

  • Has12.1 Teraflops of GPU power. This power puts it ahead of most PC graphics cards (as of this post), including the Radeon 2080 (a ~$700 (U.S.) graphics card).
    • Is rumored to be able to hit over 14 Teraflops when "variable clock rate" (similar to what the PS5 is doing) is engaged. Think of this as a "boost" mode, and not something that can be sustained. 
  • Fully Backwards Compatible with XBox One, and Backwards Compatible with most XBox 360 and many original XBox titles.
  • Smart Delivery: If you're playing an XBox One, 360, or XBox title and updated assets and programming for the XSX is available, the XSX will automatically download the updates for free
    • Example: CDPR (of Witcher fame) has already confirmed that those who purchase Cyberpunk 2077 this September 2020 for the XBox One will get the XSX assets and updates for free. One purchase supported across multiple generations (read: the antithesis of Bethesda and Skyrim)
  • Zen 2 and RDNA 2 Architecture which will allow for real-time, hardware based ray tracing (big deal in PC gaming currently--needs a beefy graphics card to handle). 
    • A 52-Core Zen 2 AMD Proprietary processor that will run at 3.8Ghz is the processor under the hood. 
  • SSD Storage on Motherboard
  • 16 GB of DDR6 RAM will power the console, with bandwidth speed of 560 GB/s for 10GB of RAM (read: RAM used for primary gaming functions), and 336 GB/s for 6 GB of RAM (read: dashboard, console utilities, secondary game functions)
    • The RAM will operate with a 320-bit bus. 
  • HDMI 2.1
  • 4K UHD Blu Ray Disk Drive
  • 1 TB SSD storage in the consle for gaming and OS use
  • Existing XBox One controllers will work with the XSX (read: you don't have to buy extra controllers at launch)
    • There is a XSX-specific controller with the console (read: it looks the same as the XBox One controller, but has an extra share button and is rumored to have improved rumble and Bluetooth).


Known facts for the PlayStation 5:

  • Has 10.3 Teraflops of GPU power (when "variable clock rate engaged on the processor--think "boost mode". Base is 9.2 Teraflops during standard operation). This puts the PS5 squarely behind the XBox Series X in terms of computing power, and above most $300 graphics cards for the PC. 
  • The processor for the PS5 is also a Zen 2 proprietary processor, but with 36 cores and running at 3.5 GHz
  • Sony has claimed that "hundreds" of PS4 games will work on the PS5, but specific numbers of compatible titles (or a list of incompatible titles) has not been provided
  • 16 GB DDR 6 RAM with a 256-bit bus and a bandwidth speed of 448 GB/s for all 16 GB of RAM
  • 825 GB SSD storage in the console for gaming and OS use
  • 4K UHD Blu Ray Disk Drive
  • Console architecture allows for a theoretical 5.5 GB I/O throughput on the motherboard. This is a raw number, and process overhead will easily eat into this. 
  • As of 3/20/2020, there have not been any images of the new console released yet. 




Since the leaked info has more or less been proven correct for both consoles, people have gone forward on boards like NeoGAF and created charts to compare the data based off of what we know from the leak and what was released:


  Xbox Series X Sony PS5
CPU AMD Zen2 based 8-Core AMD Zen2 based 8-Core
CPU Clock speed up to 3.8 GHz (3.66 with SMT) up to 3.5 GHz (SMT?)
Peak GPU Clock Speed 1.825 GHz 2.23 GHz
Peak FP32 Performance 12.1 TFLOPs 10.3 TFLOPs
Sustained GPU Clock Speed 1.825 GHz 2.0 GHz [Estimated]
Sustained FP32 Performance 12.1 TFLOPs 9.2 TFLOPs [Estimated]
SoC Die Size 360.5mm² TBC
Process 7nm Enhanced 7nm [TBC]
Memory 16 GB GDDR6 320-bit bus 16 GB GDDR6 256-bit bus
Memory Bandwidth 10GB 560 GB/s / 6GB 336 GB/s 448 GB/s
Internal Storage 1 TB Custom NVME SSD 825 GB Custom SSD
I/O Throughput 2.4 GB/s (Raw) / 4.8GB/s (Compressed) 5.5 GB/s (Raw)
Expandable Storage 1 TB Expansion Card NVME SSD
External Storage USB 3.2 External HDD Support USB External HDD Support
Optical Drive 4K UHD Blu-Ray Drive 4K UHD Blu-Ray Drive
Display Connector HDMI 2.1 (Variable Refresh Rate) HDMI 2.1 (Variable Refresh Rate)
Audio TBC “Tempest” 3D AudioTech


Here's a chart of how those Teraflops match up (including a theoretical with the XBox Series X using a "variable clock rate" similar to the PS5:



Using this data, people have put together benchmarks for the PS5 and the XBox Series X compared to current computer graphics cards in the market:





Frankly, while Sony announced some info, it's not a lot to go on. The leaked info provides more of an insight to how things are going, and Sony may not want to provide info considering they're in a vulnerable position right now. 


Anyway, as soon as there's more, I'll update this thread. 



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On 3/16/2020 at 9:23 PM, dubsker said:

Just put NCAA 202X on it and port it to pc like you did with madden, OK EA?



There's a team of three developers that have a homebrew game that's on XBox One and PS4 right now. No licenses, but all FBS teams are represented, and it has a full logo, roster, and uniform editor. It's probably the direction any NCAA Football game will go from EA--make believe team rosters (and possibly teams themselves), but with the power to update your logo, colors, and roster. 




Also, I didn't add it yet because there's little more than speculation, but Microsoft also has a lower spec machine (running at 6 TFlops--more than sufficient for 1080p gaming) that they'll be selling at launch as well. Problem is there's no info other than rumored TFlops from the infamous (and so far, batting 1.000 Github leak). 



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