I'm in the process of writing a specialty library in COM/ATL for applying a DOM to a binary format file.
It's for a game, and the publisher has documented the format very well, but I'm hitting some logic problems in getting the class model to work, and was looking for some advice on best methods of doing the storage classes, object models, and memory management for this much file I/O.
Any help would be appreciated. Respond to this post or drop me an PM.
Thanks!
IRISH!
It's for a game, and the publisher has documented the format very well, but I'm hitting some logic problems in getting the class model to work, and was looking for some advice on best methods of doing the storage classes, object models, and memory management for this much file I/O.
Any help would be appreciated. Respond to this post or drop me an PM.
Thanks!
IRISH!