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XBoxOne is listed for $499.......oofta

 

Has the PS4 price come out yet?

 

Not yet. Their presentation is tonight during prime time.

 

It wouldn't surprise me if their price was lower. But then again, Sony has more often than not shot itself in the foot when the opportunity was there.

 

True. And Sony has a track record of redonkulous launch pricing for consoles...see, PS3, PS2, PSX, Vita, PSP...

 

Frankly, I wouldn't be shocked to see a $499 price point and for Sony to quietly mention that they, too, have similar always-on and used game DRM requirements.

 

On a positive note, Forza 5 looked incredible, Micecrack will be a much bigger experience on the One than on the 360, the new Titanfall game looks incredible, and there's a new Killer Instinct game. All XBox One console exclusive, which is nice.

Blatant fanboy say wha???

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there's only one fanboy/hater in the thread and that's matthew_mg

weird how he's also the only one accusing others of fanboyism.

 

Anyways re: pricing: Xbox at $500, PS4 rumored to have 3 models priced $400-$600.

 

So you're butthurt because you can't take objective criticism from someone that has owned multiple video game consoles and has played them for the better part of four decades?

 

I guess you could continue to label me a fanboy for being able to see through Sony's PR smokescreen...but at the end of the day, it just makes you look like a gullible f**ktard for swallowing it hook, line, and sinker, especially when 3rd party publishers can (and will) implement their own used game/DRM restrictions on the PS4.

 

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I've already said before that Microsoft's online requirements are bulls**t in this thread. That doesn't mean Microsoft can't have good games on display (e.g. Forza 5, the Insomniac sandbox title, Titanfall, Killer Instinct), which they did. Microsoft's game lineup, actually, looked decidedly better than Sony's lineup, and they had a high number of original IPs on display, alongside established brands. That isn't to say Sony's was bad, which it wasn't (unlike Nintendo's Wii U E3 presentation), but could have been better, especially if they would have played up the Indie game angle more, which Microsoft seems content to eschew.

 

It just means that no one will play Microsoft's great lineup at launch because Microsoft sucks at PR and listening to their customers. Then again, this shouldn't be a revelation to anyone.

 

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What you and your other fanbois need to remember is that I've already lived through one crash of the Video Game industry, and it sucked harder that a Tijuana hooker. Blindly accepting Sony's PR with no ounce of skepticism is myopic, foolish, and detrimental to the industry as a whole. When Sony allows publishers to force DRM and always-on restrictions for their games, that won't bother any of us here, and the Sony fanbois here will apologize on Sony's behalf. But this will bother Ma and Pa Kettle who just play on occasion, or our servicemen that don't have this access.

 

When they stop buying games, the bottom of the industry gives way--we saw this happen in 1983 when the market was fragmented (Atari 2600, 5200, Coleco, Intellivision, Vetrex, just off the top of my head) and became confused as a result. And we still have a general populous that like to play games, but are easily confused and not as educated as we are.

 

Sony said they won't implement DRM for first party titles, and I'll say right here that that's a significantly better stance than what Microsoft took. But leaving the door wide open for 3rd party publishers to implement these systems is chickens**t...and a testament to how good Sony's PR machine is that they got people to swallow these lines without reading between them.

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Very interesting article regarding the X Box One and their intentions:

 

 

To make as much money off of morons like us as humanly possible...

or don't read it...Ignorance is bliss I guess.

 

I guess for some it is, when the link works...

It works for me. Try the original post?

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Just in case.

 

Get out your salt shakers but an anonymous engineer on the Xbox One team has taken to Pastebin to help clear up a few misunderstandings about Xbox One's DRM. In short, Microsoft wanted to bring the concept of Steam to the Xbox.

 

The DRM around the Xbox One has certainly caused a bit of controversy since its announcement but if the Pastebin post is to be believed, Microsoft actually has gamers' best interests at heart. The post talks about Steam's beginnings and how many didn't actually like the service at first, adding that it wasn't until Steam started offering insane deals on games that consumers adopted the platform.

 

Microsoft is apparently trying to bring that same model to the console with the Xbox One that is dramatically different to what the consumer is accustomed too. It's a lofty bet, but one that Microsoft is willing to take to help spur on digital distribution of console games. Posted below is the entire post:

>The thing is we suck at telling the story. The whole point of the DRM switch from disc based to cloud based is to kill disc swapping, scratched discs, bringing discs to friends house, trade-ins for sh#t value with nothign going back to developers, and high game costs. If you want games cheaper then 59.99, you have to limit used games somehow. Steam's model requires a limited used game model.

 

 

>The thing is, the DRM is really really similar to steam... You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)

 

>It's a long tail strategy, just like steam. Steam had it's growing pains at the beginning with all it's drm sh#t as well. [...] For digital downloads steam had no real competition at the time, they were competing against boxed sales. At the time people were pretty irate about steam, (on 4chan too...) It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted sh#t.

 

>Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can't get it on additional licenses (like steam), then they charge the first person more. [...] If we say "Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$" that is a decent model... Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That's a revenue increase.

 

>Competition is the best man, it helps drive both to new heights. See technology from the Cold War. If we had no USSR, we'd be way worse off today. TLDR: Bring it on Steam
:)

 

2/4

 

>Yeah we passed that around the office at Xbox. Most of us were like "Well played Sony, Well played". That being said they are just riding the hype train of ZOMG THEY ARE TRYING TO f#*k US FOR NO REASON. Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn't put back... [...] just simpleminded people not seeing the bigger picture. Some PS4 viral team made them all "U TOOK R DISCS" and they hiveminded.

 

>Everyone and their mother complains about how gamestop fu#*$ them on their trade ins, getting 5$ for their used games. We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games and everyone bitches at MS. Well, if you want the @#$@ing from Gamestop, go play PS4.

 

>The goal is to move to digital downloads, but Gamestop, Walmart, Target, Amazon are KIND OF f'ing ENTRENCHED in the industry. They have a lot of power, and the shift has to be gradual. Long term goal is steam for consoles. [...] If you always want to stay with what you have, then keep current consoles, or a PS4. We're TRYING to move the industry forwards towards digital distribution... it'sa bumpy road

 

>Publishers have enourmous power. Microsoft is trying to balance between consumer delight, and publisher wishes. If we cave to far in either direction you have a non-starting product. WiiU goes too far to consumer, you have no 3rd party support to shake a stick at. PS4 is status-quo. XB1 is trying to push some things, at the expense of others. We have a vision, we'll see if it works in the coming years

 

>Living room transformation. We want to own the living room. Every living room TV with an XBox on input one. It's the thing that gives the signal to your TV, everything is secondary. The future, where games, TV, internet telephony, all that sh#t happens magically on some huge ass screen with hand / voice gestures... That's our goal.

 

 

3/4

 

>Google TV + PS4 + Minority report level gestures, that combined with a sick second screen experience (which is really hot for TV, I know I know.. tv tv tv tv tv... but it's f'ing sick when you have it). Games will be the same, there are more exclusives to MS then PS atm, and Kinect 2 makes Kinect 1 look like a childs toy.

 

>By default it's on, listening for "Xbox On". You can turn it off tho, and turn the console like OFF off. OFF off is required for Germany / other countries that require it (no vampire appliances) [...] It has to be plugged in for the console to post. You can turn off everything it does from the settings. Think of it like airplane mode for the iPhone. You can't just unplug the cellular radio, but you can turn it off.

 

>Instead of 10mins, is 24hrs for your console, and 1 or 2 at a friends house. Really the majority of people have a speck of internet at least once a day. And if you don't. Don't buy an Xbox 1. Just like if you didn't have a broadband connection don't get Live, and if you don't have an HDTV the 360 isn't that great for you either. New tech, new req. This allows us to do cool sh#t when we can assume things like you have a kinect, you have internet, etc.

 

>Current plan is basically you're f'd after 24 hours. Yeah... I know. Kind of sucks. I believe they will probably revist the time period and / or find a diff way to "call in" to ensure you haven't sold your license to gamestop or something... but there is no plan YET. I'm hoping the change it, but I don't work on that so I don't have much influence there /sigh

 

>If the power goes out you ain't playing sh#t. I'm assuming you mean the internet goes out but you have power for TV and Xbox. Yes, You're f'd for single player games. Again, that's the PoR (Plan of record), but I expect it to change after the e3 clusterf#@k

 

>What fee? There is no fee to play your games at your friends house. Never has, never will. Even x360 digital downloads could do that.

 

 

4/4

 

>The cloud capabilities is the sh#t they like the most. We basically made a huge cloud compute sh#t and made it free. What people are doing with it is kind of cool. THe original intention was to get all the Multiplayer servers not requiring 3rd party costs (Like EA shutting down game servers to cut costs), as well as taking all the games that servers hosted by the clients (Halo, etc), and have all that compute done in the cloud allowing more CPU cycles for gameplay. That will really expand what developers can do. Anything that doesn't need per frame calculation and can handle 100ms delays can be shifted to the cloud. That's huge.

 

>SmartGlass + IE is going to be pretty freaking sweet. 1 finger cursor, 2 finger direct manip. Basically if you think of a laptop trackpad where your phone/ slate is the trackpad and the monitor is your TV... it's that. The tech is there, just needs to be applied. There is some really cool sh#t going on with Petra + controllers that pairs people with controllers. So if person with controller two trades controlers with controller 1, their profiles magically switch. It's sick. What does this matter? Now if you lean left/right it knows which person is leaning, even if 4 people are all int he same room. It's awesome.

 

>New service using Azure for cloud compute. Allows developers to not use clients for hosting multiplayer servers, or other tasks that do not require per frame calcuations. It's pretty sweet.

 

>Honestly, if you care about anything other then pure games AT ALL. Xbox 1 > PS4. If all you do is play games, and nothing else, PS4.

 

This was all from the Microsoft engineer that was on /b/ last night.

 

>It's not worth my time to prove it, or risk my Job. I work in Studio A, 40th ave in Redmond, Wa. The thai place in the studio cafeteria has double punch wednesdays. Go ahead and call them and verify if you want.

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Ok, let's just say that the pastebin post is correct, and that's what they want to do. Then, if that's their plan.... let's see them do it up front. If you want to get in peoples homes and show how your trying to curb used games and get the money in the hands of the devs... launch brand new games at $39.99. I bought Tomb Raider PC for $33 on launch day (instead of $60 on consoles) and pre-ordered Battlefield 4 for PC for less than $40.

 

The only aspect of the debacle that I find really crazy is this: this is a fight which Microsoft had no need to pick. As I mentioned, Sony will apply similar DRM to digital purchases, just like everyone else in every entertainment and software industry does. In the coming five years, more and more of the software published and purchased on PS4 will be digital software. The physical retail channel will remain, and it will keep the industry honest by providing a competitive pricing channel, but by and large, Sony will end up selling digital software subject to fairly strict restrictions - all without having had to pick an enormous fight and look like an utterly black-hearted villain for kicking the legs out from under physical, boxed games. Microsoft, too, will be mostly a digital business in five years. Was it really worth risking the company's image and its product's popularity with the core market, potentially undoing years of hard work at building up the Xbox business, just in order to hasten on that process by a few years? Was this not a fight that could have been won just by being a little more patient?

 

 

http://www.gamesindu...microsoft-do-it

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