If you win with a grind it out offense and stout defense, you're winning because your efficiency is better. The fact you're grinding it out isn't causal to the outcome.
That's because in an alternate possession game, such as football, efficiency is all that matters. The idea of limiting possessions against a superior offense, like teams have foolishly tried against Peyton Manning his whole career, is counterproductive. All things being equal, whether you each get 8 possessions, or 10 possessions, you're still getting the same possessions unless an external outcome changes that (turnovers/onside kick/etc). A more efficient offense wins in either case, and an offense will tend to be more efficient the fewer plays it must run. High play count drives increase the probability something bad happens on that drive. TL;dr Time of Possesion is a pretty worthless stat.
In terms of this particular thread we need to state a few things:
Passing results in a higher turnover risk than running. Hindsight should not be used, however. Just because you have four turnovers passing does not mean you have zero turnovers had you only ever rushed.
Fumbles that result in a turnover are conditional to where the fumble occurred. Five yards downfield you have a pretty good chance of recovering. Fumbles behind the line or far downfield have a lower chance. It's all relative to how many bodies are nearby that can jump on the ball.
The value of a turnover varies. Fumbles most often occur near the line of scrimmage, so the change in field position is often less than an intercepted pass which is further downfield. However, interceptions are returned far more often for touchdowns.
For a generic team, passing results in more yards per play than rushing. This is very key as turnovers are not the only means of changing possession.
This is what makes football very interesting. It's a balance between gaining yards, and thereby increased scoring chance and mitigating risk. It's also why you should never evaluate play calling purely on pass vs run without being respective to the clock and score. The bigger your lead, the less valuable yards are and the more valuable mitigating risk becomes.
That's because in an alternate possession game, such as football, efficiency is all that matters. The idea of limiting possessions against a superior offense, like teams have foolishly tried against Peyton Manning his whole career, is counterproductive. All things being equal, whether you each get 8 possessions, or 10 possessions, you're still getting the same possessions unless an external outcome changes that (turnovers/onside kick/etc). A more efficient offense wins in either case, and an offense will tend to be more efficient the fewer plays it must run. High play count drives increase the probability something bad happens on that drive. TL;dr Time of Possesion is a pretty worthless stat.
In terms of this particular thread we need to state a few things:
Passing results in a higher turnover risk than running. Hindsight should not be used, however. Just because you have four turnovers passing does not mean you have zero turnovers had you only ever rushed.
Fumbles that result in a turnover are conditional to where the fumble occurred. Five yards downfield you have a pretty good chance of recovering. Fumbles behind the line or far downfield have a lower chance. It's all relative to how many bodies are nearby that can jump on the ball.
The value of a turnover varies. Fumbles most often occur near the line of scrimmage, so the change in field position is often less than an intercepted pass which is further downfield. However, interceptions are returned far more often for touchdowns.
For a generic team, passing results in more yards per play than rushing. This is very key as turnovers are not the only means of changing possession.
This is what makes football very interesting. It's a balance between gaining yards, and thereby increased scoring chance and mitigating risk. It's also why you should never evaluate play calling purely on pass vs run without being respective to the clock and score. The bigger your lead, the less valuable yards are and the more valuable mitigating risk becomes.