Undone
New member
I'm perfectly fine if Satterfield is fired or whatever changes can be made on the offensive side of the ball.
However, if the QB is not seeing wide open receivers or, for some reason, is choosing not to throw them the ball, is that really a play calling or play design issue? I don't think so, unless by play design, we are including where the QB is supposed to be looking through progressions and that's why he's not seeing them...which is valid. Still, the issues are his (and Thomas's) to fix. But, I have a hard time just saying, the play calling sucks, when an experienced good QB would be making throws that make the offense move the ball....but ours isn't.
Raiola deserves a decent amount of the blame for the UCLA loss in its own isolated discussion. We maybe win the game if the pick six doesn't happen.
But if everything else had been the same except for that play and then maybe us kicking a field goal to win 24-21, Satterfield would still be stacking up this season to look like pretty bad.
So it can be both. I think the coaches deserve a ton of blame for:
- Not recognizing when he's "off" earlier in a game and mixing in something different.
- Not trying to use a little more variation & creativity early in games to setup better lead blocking for our backs in the run game so that we can be more successful on 1st & 2nd downs to setup 3rd & short's instead of having the game plan be to be in the shotgun airing it out - when it's clear Raiola is off.
-
There's absolutely some evidence at least that when we use counters or stretch plays or use a lead blockers in the run game that we get more out of it than the swing passes & bubble screens (because we aren't executing those short passes well), and we also seem to get more out of it than the generic inside zone runs out of the shotgun.
I have enough self-awareness that I don't want to be the idiot on the internet claiming I know more than a professional football coach and that I know what would have worked better by using hindsight analysis. But I think the conversation is about doing something different earlier in the game when things aren't going well with your original game plan.
Last edited by a moderator: