It's not designed to give something like Rage a run for it's money on graphics. The massive scale of the areas and overall size of the game really limits things. But the game is sooo much more than just the graphics. Gameplay is by far its strong suit, and it hits a home run there.What are you playing on?Just started playing it tonight, just got past the first dragon battle in the main quest.
Really unimpressed with the graphics to be honest. It looks pretty, but it looks like top-of-the-line from 2008 or 2009. For being late 2011, the visuals are not even close to what high-end rigs are capable of these days.
Anyhow I haven't even played a quest for the past couple hours. I'm just enjoying wandering around exploring. I've killed 2 randomly spawned Dragons. I think its kind of messed up that it takes more time and effort to kill a few mammoths and Giants than it does to kill a dragon but oh well...
PC, everything turned up as high as it will go.
Graphics are bleh, but thats understandable. But these games really dont trip my trigger much, I have been trying to expand my gaming choices but I cant seem to get out of the games that at least have some aspects of realism. I play alot of sports games, FPS, and that kindof somes up my gaming. I do like playing assassins creed and similar games, but this one just didn't do it for me.Might be an aquired taste...I grew up playing Final Fantasy starting with the og Nintendo. I love rpg's more than anything. Now if SquareEnix would stop with the stupidity and put out a good FF, I'd be set for the next year in Afghanistan!I watched my brother play it on PS3 for awhile. I wasnt really impressed.
Or were you just commenting on the graphics?
Didn't Bethesda take the open lock spells out after Morrowind? Those things were kinda game breakers if you knew how to use them right.Well, broke down and bought a 360, skyrim, and a new tv. Liking the game enough to cause my longest break from the board in years. And if I keep this up, its only a matter of time til the wife hides the disk...
As for the game, agreed with the dislike of attribute removal.
Also wish they had scaled the magic system with the character leveling. A few of those spells are pretty fun to use, but completely useless at higher levels. Need some of the old spells back too. Where are you open lock!!!!????![]()
Otherwise, I'm having a pretty damn good time collecting loot, abusing the crafting/enchanting system, and just plain old exploring. And maybe I'm old school and less impressed (or unimpressed?) by graphics, but I think the environments are beautiful. More than once I've rounded a corner and literally stopped to just take in the scenery on the screen.
Nah, they were in there.NebraskaDrumline said:Didn't Bethesda take the open lock spells out after Morrowind? Those things were kinda game breakers if you knew how to use them right.
Oh, I wasn't complaining. I used the hell out of those spells whenever I had them.Nah, they were in there.NebraskaDrumline said:Didn't Bethesda take the open lock spells out after Morrowind? Those things were kinda game breakers if you knew how to use them right.
Not attacking your post at all, but the arguments stating that certain elements were/can be game breaking kinda doesn't make sense to me. It's an RPG. If one wants to break the game and use skills that make the game easy, then so be it. The argument that the game is too easy comes from people who haven't limited themselves to certain builds than do not enjoy the exploits that these games inevitably contain.
Part of the huge draw to me for this type of game is exploit it in my first run, learn the engine, then purposefully limit myself in future playthroughs to skills which I consider more difficult to use - in regards to "easily" completing the game. And when you do complete the game in this manner, it is all the more rewarding.
Whoa...you can use them to kill people?Oh, I wasn't complaining. I used the hell out of those spells whenever I had them.Nah, they were in there.NebraskaDrumline said:Didn't Bethesda take the open lock spells out after Morrowind? Those things were kinda game breakers if you knew how to use them right.
Not attacking your post at all, but the arguments stating that certain elements were/can be game breaking kinda doesn't make sense to me. It's an RPG. If one wants to break the game and use skills that make the game easy, then so be it. The argument that the game is too easy comes from people who haven't limited themselves to certain builds than do not enjoy the exploits that these games inevitably contain.
Part of the huge draw to me for this type of game is exploit it in my first run, learn the engine, then purposefully limit myself in future playthroughs to skills which I consider more difficult to use - in regards to "easily" completing the game. And when you do complete the game in this manner, it is all the more rewarding.I just thought I heard someone from Bethesda say they got rid of open lock spells because they are so deadly when used well.
Whoa...you can use them to kill people?Oh, I wasn't complaining. I used the hell out of those spells whenever I had them.Nah, they were in there.NebraskaDrumline said:Didn't Bethesda take the open lock spells out after Morrowind? Those things were kinda game breakers if you knew how to use them right.
Not attacking your post at all, but the arguments stating that certain elements were/can be game breaking kinda doesn't make sense to me. It's an RPG. If one wants to break the game and use skills that make the game easy, then so be it. The argument that the game is too easy comes from people who haven't limited themselves to certain builds than do not enjoy the exploits that these games inevitably contain.
Part of the huge draw to me for this type of game is exploit it in my first run, learn the engine, then purposefully limit myself in future playthroughs to skills which I consider more difficult to use - in regards to "easily" completing the game. And when you do complete the game in this manner, it is all the more rewarding.I just thought I heard someone from Bethesda say they got rid of open lock spells because they are so deadly when used well.
For some reason I never used magic much in these games...dunno why.
Anyhow what do you guys think of the crafting aspect they built into Skyrim? Like the ability to use the forge to create/refine armor, weapons etc...fire to cook food and so on?
Personally I don't see the value in it if I can just buy the stuff from the merchants in the towns...am I missing something? So far I've only used them to upgrade my armor and weapons to "fine" or whatever it is but so far I'm not really impressed with it. If I get my skill level up and obtain the right material can I craft unique items or is what you see what you get?
I've never gotten into crafting in video games. It's way too much micromanaging, for my tastes. Like you, I prefer to just buy things from shops.Whoa...you can use them to kill people?Oh, I wasn't complaining. I used the hell out of those spells whenever I had them.Nah, they were in there.NebraskaDrumline said:Didn't Bethesda take the open lock spells out after Morrowind? Those things were kinda game breakers if you knew how to use them right.
Not attacking your post at all, but the arguments stating that certain elements were/can be game breaking kinda doesn't make sense to me. It's an RPG. If one wants to break the game and use skills that make the game easy, then so be it. The argument that the game is too easy comes from people who haven't limited themselves to certain builds than do not enjoy the exploits that these games inevitably contain.
Part of the huge draw to me for this type of game is exploit it in my first run, learn the engine, then purposefully limit myself in future playthroughs to skills which I consider more difficult to use - in regards to "easily" completing the game. And when you do complete the game in this manner, it is all the more rewarding.I just thought I heard someone from Bethesda say they got rid of open lock spells because they are so deadly when used well.
For some reason I never used magic much in these games...dunno why.
Anyhow what do you guys think of the crafting aspect they built into Skyrim? Like the ability to use the forge to create/refine armor, weapons etc...fire to cook food and so on?
Personally I don't see the value in it if I can just buy the stuff from the merchants in the towns...am I missing something? So far I've only used them to upgrade my armor and weapons to "fine" or whatever it is but so far I'm not really impressed with it. If I get my skill level up and obtain the right material can I craft unique items or is what you see what you get?
Well I'll have to try it then...Dragon armor sounds bad a$$. Already have elf armor though...I just killed some random guys for it. I really need to play a quest or two, I haven't done one in like 5 or so game hours...just been wandering around discovering stuff.Whoa...you can use them to kill people?Oh, I wasn't complaining. I used the hell out of those spells whenever I had them.Nah, they were in there.NebraskaDrumline said:Didn't Bethesda take the open lock spells out after Morrowind? Those things were kinda game breakers if you knew how to use them right.
Not attacking your post at all, but the arguments stating that certain elements were/can be game breaking kinda doesn't make sense to me. It's an RPG. If one wants to break the game and use skills that make the game easy, then so be it. The argument that the game is too easy comes from people who haven't limited themselves to certain builds than do not enjoy the exploits that these games inevitably contain.
Part of the huge draw to me for this type of game is exploit it in my first run, learn the engine, then purposefully limit myself in future playthroughs to skills which I consider more difficult to use - in regards to "easily" completing the game. And when you do complete the game in this manner, it is all the more rewarding.I just thought I heard someone from Bethesda say they got rid of open lock spells because they are so deadly when used well.
For some reason I never used magic much in these games...dunno why.
Anyhow what do you guys think of the crafting aspect they built into Skyrim? Like the ability to use the forge to create/refine armor, weapons etc...fire to cook food and so on?
Personally I don't see the value in it if I can just buy the stuff from the merchants in the towns...am I missing something? So far I've only used them to upgrade my armor and weapons to "fine" or whatever it is but so far I'm not really impressed with it. If I get my skill level up and obtain the right material can I craft unique items or is what you see what you get?
There's a bunch of awesome stuff you can do with these things at higher levels - brew really powerful potions, create dragon and elven armor, super powerful weapons, etc. It's all about the role-playing element; a lot of that stuff you can just find or buy or whatever, but people love doing it themselves.