90 percent of the employees laid off by Blizzard had absolutely nothing to do with game development, and none of them were from the part of the company that works on World of Warcraft. Although shrinking WoW subscriptions were probably the culprit, most of the layoffs are speculated to have come from non-integral positions i.e. customer service representatives.
Again, I'm not really arguing that used games don't hurt the gaming industry - they do. However, they don't affect them as much as people are led to believe. As I mentioned in an above post, there are several gaming companies that brought in record profits last year purely based on new game sales alone. Again, record profits on new game sales alone - meaning sans the online pass profits, special editions, etc. The idea that publisher's are seeing their profits "slide away" is, again, a tiring misconception that is fed to gamers from publishing companies. EA, for example, is personally projecting $4.2 billion in 2012 profits. Activision's 2011 profits were $4.76 billion, up from 2010's $4.45 billion. They don't need those online passes because of "sliding profits" - they simply want to make more money, and the numbers show this.
Sure, the smaller gaming companies suffer, but smaller owned companies suffer in all industries. We shouldn't be making out small dev/publishing companies as being uniquely screwed by 'the man', when small companies are screwed over by larger companies in all areas of business. It's not a happy thing, but it happens.
Again, buying used is fiscally smart for the consumer, even if it hurts the publishing companies. I will continue to do it because it's money savvy, just as saving money in any other part of my life is. Plain and simple - they don't need my money, they just want it. I don't fault them for wanting to make more money - that's part of this country's culture. I do, however, fault them because they don't need it.
Again, I'm not really arguing that used games don't hurt the gaming industry - they do. However, they don't affect them as much as people are led to believe. As I mentioned in an above post, there are several gaming companies that brought in record profits last year purely based on new game sales alone. Again, record profits on new game sales alone - meaning sans the online pass profits, special editions, etc. The idea that publisher's are seeing their profits "slide away" is, again, a tiring misconception that is fed to gamers from publishing companies. EA, for example, is personally projecting $4.2 billion in 2012 profits. Activision's 2011 profits were $4.76 billion, up from 2010's $4.45 billion. They don't need those online passes because of "sliding profits" - they simply want to make more money, and the numbers show this.
Sure, the smaller gaming companies suffer, but smaller owned companies suffer in all industries. We shouldn't be making out small dev/publishing companies as being uniquely screwed by 'the man', when small companies are screwed over by larger companies in all areas of business. It's not a happy thing, but it happens.
Again, buying used is fiscally smart for the consumer, even if it hurts the publishing companies. I will continue to do it because it's money savvy, just as saving money in any other part of my life is. Plain and simple - they don't need my money, they just want it. I don't fault them for wanting to make more money - that's part of this country's culture. I do, however, fault them because they don't need it.
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