Decked
Heisman Trophy Winner
Run a 4-3 D easiest to run. Run a balanced O.This is my first time with ncaa football. anyone have any tips on what plays to run? Im playing as nebraska and just got crushed 19-0.
Run a 4-3 D easiest to run. Run a balanced O.This is my first time with ncaa football. anyone have any tips on what plays to run? Im playing as nebraska and just got crushed 19-0.
I'll use the 4-3. thanksRun a 4-3 D easiest to run. Run a balanced O.This is my first time with ncaa football. anyone have any tips on what plays to run? Im playing as nebraska and just got crushed 19-0.
4-3 is fine. I like running a man defense because there are way too many holes if you run zone, you will get shredded through the air. Im not very good at this game because i only played 12 for a few weeks and traded it in due to disappointment.I'll use the 4-3. thanksRun a 4-3 D easiest to run. Run a balanced O.This is my first time with ncaa football. anyone have any tips on what plays to run? Im playing as nebraska and just got crushed 19-0.
Maybe some other day? Going to Wisconsin for a weekI'm going to pick it up when I get off work Friday. Decked, I'll play you if you want.
I've only played/recruited through 3 weeks of Dynasty, so from my limited experience...Anyway, I just read the Gamespot and IGN reviews for the game, and I had a few questions. Both reviewers kind of reached a consensus on one thing. They didn't really do much updating to the actual Dynasty mode itself, just the actual gameplay. Anyway, questions:
- One guy mentioned the menus on Dynasty were difficult to navigate and tedious. Is that true? Not a dealbreaker for me, but I'd still like to know.
- Keeping with Dynasty, I've heard guys mention the changes to recruiting... but haven't heard anybody discuss them in depth. Do they make recruiting more or less enjoyable or is it more or less the same as last year?
- One of the reviewers mentioned that receivers actually drag their feet correctly on sidelines catches. Sweet. Bout time. But he said all the new offensive improvements made D much more difficult. True or false?
Now, the last one can be fixed with sliders. He mentioned picks were hard to come by, and that could easily be remedied by cranking up interceptions. However, sometimes when I make one change to a single slider, it seems to change the entire game, making it way too hard or (more commonly) a breeze. Ever happen to anybody else?
Ok man sounds good, enjoy your vacation and slay those fish. If anybody else would like to play I'm on 360... GT is "melikeybier"Maybe some other day? Going to Wisconsin for a weekI'm going to pick it up when I get off work Friday. Decked, I'll play you if you want.. Just got my first online victory on 13 1-0!
1. No it's just fine.Hey guys, good to hear you're enjoying the new game. It's about time EA listened to and tried to improve some of the major issues in the game.
Nice to hear they finally go rid of the DB's gliding over 10 yards to make an insane pick on a receiver who is seemingly running wide open, and LB's with 15 ft. verticals. That unrealistic crap really created some hair pulling in the past for me.
Anyway, I just read the Gamespot and IGN reviews for the game, and I had a few questions. Both reviewers kind of reached a consensus on one thing. They didn't really do much updating to the actual Dynasty mode itself, just the actual gameplay. Anyway, questions:
- One guy mentioned the menus on Dynasty were difficult to navigate and tedious. Is that true? Not a dealbreaker for me, but I'd still like to know.
- Keeping with Dynasty, I've heard guys mention the changes to recruiting... but haven't heard anybody discuss them in depth. Do they make recruiting more or less enjoyable or is it more or less the same as last year?
- One of the reviewers mentioned that receivers actually drag their feet correctly on sidelines catches. Sweet. Bout time. But he said all the new offensive improvements made D much more difficult. True or false?
Now, the last one can be fixed with sliders. He mentioned picks were hard to come by, and that could easily be remedied by cranking up interceptions. However, sometimes when I make one change to a single slider, it seems to change the entire game, making it way too hard or (more commonly) a breeze. Ever happen to anybody else?
Thanks to anybody that takes the time to answer any of these questions. I'm just trying to make sure if I do pick up the game it's $60 well spent. Last year made me real wary of pre-ordering for a disappointing game just for some crap bonus, so I decided to wait and see this year before getting the game. Luckily, the reviews from you guys all sound resoundingly positive.
I know I'm probably nit picking and being overly critical but that is one thing that's always bugged me. The DB has his shoulders square to the ball and his hands in perfect placement with no one around and he drops it... Couldn't they make an animation where he miss judges it, or his hands get tangled, or he has stone hands and is fumbling for it until it hits the ground. I think 427 new catch animations and then adding 3 defensive drop animations wouldn't have been too much to ask.3. Defense isn't bad, most of my games have been in the 20's or 30's. The Dbs actually look real now. This might be stupid to complain about excuse they finally made them not be able to make unreal ints, but they drop so many wide open pics it's crazy. Passing is tough, and I can count probably 5 times a game where there should have been a wide open int. granted they shouldn't pic them all or it wouldn't be fun, but some are so wide open it's rediculous