huskerjack23 Posted June 4, 2011 Share Posted June 4, 2011 Didn't know if anyone saw this yet http://ps3.ign.com/articles/116/1169273p1.html Quote Link to comment
Atbone95 Posted June 7, 2011 Share Posted June 7, 2011 Hmm... Random post on here. Another thing that needs a little tweaking in my opinion is recruiting. For some reason, I think NCAA 11 has a special feature that allows schools to pay recruits! TX aTm just reeled in the #1 recruiting class with 6 (six) 5-star recruits... while going 5-7 on the season. USC reeled in a #3 class with 4 (four) 5-stars while going 7-6. I just don't get it! haha Quote Link to comment
jsneb83 Posted June 7, 2011 Share Posted June 7, 2011 Hmm... Random post on here. Another thing that needs a little tweaking in my opinion is recruiting. For some reason, I think NCAA 11 has a special feature that allows schools to pay recruits! TX aTm just reeled in the #1 recruiting class with 6 (six) 5-star recruits... while going 5-7 on the season. USC reeled in a #3 class with 4 (four) 5-stars while going 7-6. I just don't get it! haha That's what the Xbox Live add-ons are for Quote Link to comment
n.e.husker Posted June 7, 2011 Share Posted June 7, 2011 Didn't know if anyone saw this yet http://ps3.ign.com/articles/116/1169273p1.html Thats great! i cant wait to get ahold of it. Quote Link to comment
Enhance Posted June 8, 2011 Share Posted June 8, 2011 Hmm... Random post on here. Another thing that needs a little tweaking in my opinion is recruiting. For some reason, I think NCAA 11 has a special feature that allows schools to pay recruits! TX aTm just reeled in the #1 recruiting class with 6 (six) 5-star recruits... while going 5-7 on the season. USC reeled in a #3 class with 4 (four) 5-stars while going 7-6. I just don't get it! haha Recruiting in this game is hit or miss, but then again real life recruiting is as well. That said, and I may have mentioned this before, there are things that need tweaking. For example, the game will tell you you only need to recruit one strong safety even if you're losing two. Just recently, the game told me I only needed to recruit six players this season, however I was losing 11. If you recruit the way the computer tells you to recruit, you won't reach the roster limit. You constantly need to compare what you're losing to what you have for the next year. Furthermore, sometimes I don't want to do recruiting and the AI just doesn't do a very good job. This year they've said that depending on what kind of offense/defense you run, it'll recruit based on it. For example, if you run an option attack, the game would have previously recruited the best quarterback available no matter the tendency. This year the AI will look for scrambling quarterbacks instead. Quote Link to comment
jsneb83 Posted June 8, 2011 Share Posted June 8, 2011 Hmm... Random post on here. Another thing that needs a little tweaking in my opinion is recruiting. For some reason, I think NCAA 11 has a special feature that allows schools to pay recruits! TX aTm just reeled in the #1 recruiting class with 6 (six) 5-star recruits... while going 5-7 on the season. USC reeled in a #3 class with 4 (four) 5-stars while going 7-6. I just don't get it! haha Recruiting in this game is hit or miss, but then again real life recruiting is as well. That said, and I may have mentioned this before, there are things that need tweaking. For example, the game will tell you you only need to recruit one strong safety even if you're losing two. Just recently, the game told me I only needed to recruit six players this season, however I was losing 11. If you recruit the way the computer tells you to recruit, you won't reach the roster limit. You constantly need to compare what you're losing to what you have for the next year. Furthermore, sometimes I don't want to do recruiting and the AI just doesn't do a very good job. This year they've said that depending on what kind of offense/defense you run, it'll recruit based on it. For example, if you run an option attack, the game would have previously recruited the best quarterback available no matter the tendency. This year the AI will look for scrambling quarterbacks instead. I never go with what the computer says. I always just look at how many juniors and seniors I have and pick my recruits from there. Quote Link to comment
nhuskers5 Posted June 8, 2011 Share Posted June 8, 2011 EA Sports posted a clip of actual unedited gameplay between the Huskers and OSU... apparently EA Sports thinks that Tim Marlowe and Curenski Gilleylen will be in our 3 deep at WR Quote Link to comment
Enhance Posted June 9, 2011 Share Posted June 9, 2011 EA Sports posted a clip of actual unedited gameplay between the Huskers and OSU... apparently EA Sports thinks that Tim Marlowe and Curenski Gilleylen will be in our 3 deep at WR Link? Quote Link to comment
Enhance Posted June 9, 2011 Share Posted June 9, 2011 EA has footage of Alabama vs. Auburn. LINK Quote Link to comment
nhuskers5 Posted June 9, 2011 Share Posted June 9, 2011 Sorry guys, here's the link http://www.youtube.com/watch?v=RDGawNgz5Ug Quote Link to comment
Landlord Posted June 10, 2011 Share Posted June 10, 2011 After looking at that, I'm sad to say that Madden has gotten back into top form, blowing NCAA out of the water this year. Quote Link to comment
Enhance Posted June 10, 2011 Share Posted June 10, 2011 WHY IS THE STADIUM SO WHITE?! 2 Quote Link to comment
Hujan Posted June 10, 2011 Share Posted June 10, 2011 Apparently, EA has released the team ratings for NCAA '12. Can't say whether they are legitimate, but it's interesting to look at. I have no idea why our defense is only a B+, but whatever. http://traditionsportsonline.com/ncaa-12-team-ratings-revealed Quote Link to comment
Fuzzy Posted June 10, 2011 Share Posted June 10, 2011 Probably put us at B+ for defense because of the lack of experience in the secondary. To have David and Crick as impact players was a smart choice. Last year i remember Allen as being an impact which i thought was BS (i just swapped Allen and Crick so Crick could have the impact player status). Burkhead also looked to be the only offensive impact player. Quote Link to comment
Enhance Posted June 11, 2011 Share Posted June 11, 2011 Probably put us at B+ for defense because of the lack of experience in the secondary. To have David and Crick as impact players was a smart choice. Last year i remember Allen as being an impact which i thought was BS (i just swapped Allen and Crick so Crick could have the impact player status). Burkhead also looked to be the only offensive impact player. At least you can rectify it I think during a season. Quote Link to comment
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